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Windowmanager attributes opengl
Windowmanager attributes opengl












windowmanager attributes opengl

The code uses the standard interface so it compiles in Ansi, Unicode and Wide character modes. It is not because I don't believe such things have merits but it is to try to keep the code as simple as possible and to the widest audience. I am going to try to use the Keep It Simple Stupid (KISS) approach and part of that approach is the programming code has no Objects or Frameworks. I see comments all the time about going and downloading the header file and compiled DLL for GLAUX but will we avoid that as there is no future in it. The reasoning for that is the functions are easily replaced by using standard Win32 API calls and in this article series, we will use that process. The first problem encountered by people trying to use the NeHe tutorials is that the GLAUX library has been deprecated and no longer exists either in Visual Studio or as a DLL for Windows. You can however assume that you have OpenGL version 3.3 at the very minimum on any current Windows machine. Windows 7, 8 and 10 all run OpenGL version 3.3.0 out of the box but some video cards manufacturers as part of their driver installs may boost that to as high as version 4.5. Our goal will be simple - produce the standard rotating bitmap cube in an OpenGL window.Īll Windows versions since Windows 98 carry OpenGL natively there is nothing you need to add or do. So it seemed like it was time to at least try and create some basic tutorials in line with the changes. Visual Studio 20 have been released since then as has Windows 7, 8 and 10. Many reference the old NeHe tutorials which have not been updated since Jeff Molofee turned over maintenance of his site to GameDev. Some question posted by users on Code Project forums made me realize that most of the tutorials on OpenGL on the internet are sadly out of date.














Windowmanager attributes opengl